I present my methods for getting custom shaders made in Pixel Bender working in Flash projects.
-
I can be contacted directly on: sdriver [at] gmx.co.uk
-
Categories
- Development (8)
- Others' Games (1)
- Tutorial (2)
- Visual Art (2)
I present my methods for getting custom shaders made in Pixel Bender working in Flash projects.
Pixel Bender doesn’t always play quite right with Flash. I’m attempting to build up a list of just how it behaves oddly.
A compilation of links for resources to help in designing games that accommodate colour-blind players.
A warning of a bug in Flash’s handling of asynchronous ShaderJobs.
Just a quick demo of realtime normal mapping made possible with Pixel Bender.
A tutorial explaining a technique for automatically selecting the correct tile from a tilemap.
I’ve been working on procedurally generating a structured game world. Here I outline the principles of the method I’m using.
Maggot Blaster found a sponsor on Monday, and now it is released! Check it out. I hope you like it.
There’s a lovely game that’s been in development by Polytron Corporation for a bit over two years now, called Fez. What really captured my imagination was the basic mechanic of the game – so much so I tried copying it.
The pathfinding AI for Maggot Blaster 500 turned out to be the soul of the game. For this post I’ll describe how it works, and how it was used for more than expected.