Stepping through the process of creating a realtime median filter shader for Stage3d that pushes affectionately against the platform’s limits.
Stage3D Resource Links
A collection of the most useful Stage3D links I’ve come across.
Particles Redux
In the far distant past of last October I showed a little Stage3D accelerated particle system. Displaying a fantastic rate of progress I’ve made the same thing again, but this time it’s better, and uses HaXe.
Dealing With AGAL Registers
A thorough tutorial on the use of registers for AGAL shaders. How to go about setting their values and accessing them in the shader.
Accelerated Particle Effects
Simple Annotated Example of Stage3D
Stage3D Shader Cheatsheet
A quick reference for working with AGAL, the new shader language for use with Stage3D introduced with Flash Player 11.
Normal Mapped Lighting in a Game
2D Shadow Effects
Introduction to Pixel Bender in Flash
A quite detailed tutorial on creating custom shaders in Pixel Bender and using them in your Flash projects.
Testing out Pixel Bender
A Bitwise Method For Applying Tilemaps
A technique for automatically selecting the correct tile from a tilemap.
Continue reading “A Bitwise Method For Applying Tilemaps” »
Procedural Progression
The outline for a method to incorporate lock-and-key style progression in a generated game world.
Fez Rip-off
There’s a lovely game that’s been in development by Polytron Corporation for a bit over two years now called Fez. What really captured my imagination was the basic mechanic of the game – so much so I tried copying it.
On the Intelligence of Maggots
An explanation of the path-finding system used in Maggot Blaster, and how it was used for more than finding paths.
Simple Procedural Building Generation
Outlining a technique to rapidly generate top-down buildings, with a focus on their use as gameplay elements.
Continue reading “Simple Procedural Building Generation” »
Maggot Blaster 500
Maggot Blaster is now almost finished, just needing a little more testing before I start seeking a sponsorship deal ready for it to be released. This post gives a brief overview of the game. Continue reading “Maggot Blaster 500” »















