Introduction to Pixel Bender in Flash

I present my methods for getting custom shaders made in Pixel Bender working in Flash projects.

Pixel Bender’s Eccentricities

Pixel Bender doesn’t always play quite right with Flash.  I’m attempting to build up a list of just how it behaves oddly.

On Not Being Colour-blind Blind

A compilation of links for resources to help in designing games that accommodate colour-blind players.

Asynchronous ShaderJobs are Murderers

A warning of a bug in Flash’s handling of asynchronous ShaderJobs.

Testing out Pixel Bender

Just a quick demo of realtime normal mapping made possible with Pixel Bender.

A Bitwise Method For Applying Tilemaps

A tutorial explaining a technique for automatically selecting the correct tile from a tilemap.

The Start of a Graph

I’ve been working on procedurally generating a structured game world. Here I outline the principles of the method I’m using.

Maggot Blaster 500 Released

Maggot Blaster found a sponsor on Monday, and now it is released! Check it out.  I hope you like it.

Fez Rip-off

There’s a lovely game that’s been in development by Polytron Corporation for a  bit over two years now, called Fez.  What really captured my imagination was the basic mechanic of the game – so much so I tried copying it.

On the Intelligence of Maggots

The pathfinding AI for Maggot Blaster 500 turned out to be the soul of the game. For this post I’ll describe how it works, and how it was used for more than expected.