Stepping through the process of creating a realtime median filter shader for Stage3d that pushes affectionately against the platform’s limits.
Category Archives: Tutorial
Dealing With AGAL Registers
A thorough tutorial on the use of registers for AGAL shaders. How to go about setting their values and accessing them in the shader.
Simple Annotated Example of Stage3D
Stage3D Shader Cheatsheet
A quick reference for working with AGAL, the new shader language for use with Stage3D introduced with Flash Player 11.
2D Shadow Effects
Introduction to Pixel Bender in Flash
A quite detailed tutorial on creating custom shaders in Pixel Bender and using them in your Flash projects.
A Bitwise Method For Applying Tilemaps
A technique for automatically selecting the correct tile from a tilemap.
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On the Intelligence of Maggots
An explanation of the path-finding system used in Maggot Blaster, and how it was used for more than finding paths.
Simple Procedural Building Generation
Outlining a technique to rapidly generate top-down buildings, with a focus on their use as gameplay elements.
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