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Category Archives: Tutorial

Making a Median Filter for Stage3d

Posted on May 29, 2012 by Sam Driver
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Stepping through the process of creating a realtime median filter shader for Stage3d that pushes affectionately against the platform’s limits.

Continue reading “Making a Median Filter for Stage3d” »

Posted in Stage3D, Tutorial | Leave a reply

Dealing With AGAL Registers

Posted on October 12, 2011 by Sam Driver
5

A thorough tutorial on the use of registers for AGAL shaders. How to go about setting their values and accessing them in the shader.

Continue reading “Dealing With AGAL Registers” »

Posted in Stage3D, Tutorial | 5 Replies

Simple Annotated Example of Stage3D

Posted on October 5, 2011 by Sam Driver
4

The first step is often the hardest. Here I provide a very simple example of rendering using Stage3D, complete with extensive comments.

Continue reading “Simple Annotated Example of Stage3D” »

Posted in Stage3D, Tutorial | 4 Replies

Stage3D Shader Cheatsheet

Posted on October 5, 2011 by Sam Driver
8

A quick reference for working with AGAL, the new shader language for use with Stage3D introduced with Flash Player 11.

Continue reading “Stage3D Shader Cheatsheet” »

Posted in Stage3D, Tutorial | 8 Replies

2D Shadow Effects

Posted on July 22, 2011 by Sam Driver
1

Continue reading “2D Shadow Effects” »

Posted in Tutorial | 1 Reply

Introduction to Pixel Bender in Flash

Posted on February 28, 2010 by Sam Driver
12

A quite detailed tutorial on creating custom shaders in Pixel Bender and using them in your Flash projects.

Continue reading “Introduction to Pixel Bender in Flash” »

Posted in Tutorial | 12 Replies

A Bitwise Method For Applying Tilemaps

Posted on January 26, 2010 by Sam Driver
9

A technique for automatically selecting the correct tile from a tilemap.
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Posted in Tutorial | 9 Replies

On the Intelligence of Maggots

Posted on August 30, 2009 by Sam Driver
5

An explanation of the path-finding system used in Maggot Blaster, and how it was used for more than finding paths.

Continue reading “On the Intelligence of Maggots” »

Posted in Development, Tutorial | 5 Replies

Simple Procedural Building Generation

Posted on August 8, 2009 by Sam Driver
1

Outlining a technique to rapidly generate top-down buildings, with a focus on their use as gameplay elements.
Continue reading “Simple Procedural Building Generation” »

Posted in Development, Tutorial | 1 Reply

Posts by category:

  • Blather (1)
  • Development (8)
  • Others' Games (1)
  • Stage3D (7)
  • Tutorial (9)

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