Stepping through the process of creating a realtime median filter shader for Stage3d that pushes affectionately against the platform’s limits.
Continue reading “Making a Median Filter for Stage3d” »
A collection of the most useful Stage3D links I’ve come across.
Continue reading “Stage3D Resource Links” »
In the far distant past of last October I showed a little Stage3D accelerated particle system. Displaying a fantastic rate of progress I’ve made the same thing again, but this time it’s better, and uses HaXe.
Continue reading “Particles Redux” »
A thorough tutorial on the use of registers for AGAL shaders. How to go about setting their values and accessing them in the shader.
Continue reading “Dealing With AGAL Registers” »
Not (yet) a tutorial this time, just the demonstration of a GPU-based particle system and a glimpse at the advantages of hardware acceleration.
Continue reading “Accelerated Particle Effects” »
The first step is often the hardest. Here I provide a very simple example of rendering using Stage3D, complete with extensive comments.
Continue reading “Simple Annotated Example of Stage3D” »
A quick reference for working with AGAL, the new shader language for use with Stage3D introduced with Flash Player 11.
Continue reading “Stage3D Shader Cheatsheet” »