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Games and Experiments with Flash

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Category Archives: Development

Accelerated Particle Effects

Posted on October 10, 2011 by Sam Driver
2

Not (yet) a tutorial this time, just the demonstration of a GPU-based particle system and a glimpse at the advantages of hardware acceleration.

Continue reading “Accelerated Particle Effects” »

Posted in Development, Stage3D | 2 Replies

Normal Mapped Lighting in a Game

Posted on July 24, 2011 by Sam Driver
Reply

Continue reading “Normal Mapped Lighting in a Game” »

Posted in Development | Leave a reply

Testing out Pixel Bender

Posted on January 27, 2010 by Sam Driver
4

Continue reading “Testing out Pixel Bender” »

Posted in Development | 4 Replies

Procedural Progression

Posted on October 5, 2009 by Sam Driver
3

The outline for a method to incorporate lock-and-key style progression in a generated game world.

Continue reading “Procedural Progression” »

Posted in Development | 3 Replies

On the Intelligence of Maggots

Posted on August 30, 2009 by Sam Driver
4

An explanation of the path-finding system used in Maggot Blaster, and how it was used for more than finding paths.

Continue reading “On the Intelligence of Maggots” »

Posted in Development, Tutorial | 4 Replies

Simple Procedural Building Generation

Posted on August 8, 2009 by Sam Driver
1

Outlining a technique to rapidly generate top-down buildings, with a focus on their use as gameplay elements.
Continue reading “Simple Procedural Building Generation” »

Posted in Development, Tutorial | 1 Reply

Maggot Blaster 500

Posted on August 7, 2009 by Sam Driver
Reply

Maggot Blaster is now almost finished, just needing a little more testing before I start seeking a sponsorship deal ready for it to be released.  This post gives a brief overview of the game. Continue reading “Maggot Blaster 500” »

Posted in Development | Leave a reply

Posts by category:

  • Development (7)
  • Others' Games (1)
  • Stage3D (4)
  • Tutorial (8)

Contact:

sdriver [at] gmx.co.uk

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