Simple Procedural Building Generation

Each time a level is begun in Maggot Blaster, the map is freshly generated.   In this post I will outline how the game achieves rapid procedural generation of buildings that enhance the game mechanics.

Maggot Blaster 500

Maggot Blaster is now almost finished, just needing a little more testing before I start seeking a sponsorship deal ready for it to be released.  This post gives a brief overview of the game, and some screenshots to give you a taste.