A practical test of Pixel Bender powered normal mapped lighting in a game setting, in contrast to a less practical but more pretty example.
W, A, S and D to move the player ship, mouse to shoot. Press Q to spawn a group of enemies. Be aware – there is sound in this example!
A single light source follow’s the player, and additional light sources are created for each enemy destroyed. All light sources illuminate a generated layer of textured and bump mapped rock.
To attempt to match the various performance requirements of a finished game, there is a simple particle animation system, enemy AI and parallax background. A circular distortion effect also powered by Pixel Bender can be seen if an enemy collides with the player, or the player detonates a bomb using Spacebar.
The lighting effect can be disabled from the menu accessible by right-clicking while the game is running.
